Alpha
Lucid » Devlog
PLAYER EXPERIENCE GOALS
Art
How does the overall art give off the idea that it is creepy and cute combined? The color palette gives off a creepy aesthetic. While majority of the designs resembles childlike imaginative art making it cute. |
Design
What makes the game not seem repetitive or bland to keep the player interested in playing the game for a long period of time? The platform, pacing, etc. creates a sense of anxiety, fear for the player. |
Game play
Does the pace and overall game play makes it easier or harder for the player? The game play relies on going from point a to point b making it very simplistic. The pace creates the illusion for the player based on how they are going and how they avoid enemies. |
Lucid
Status | Prototype |
Author | DMoore.2 |
Genre | Platformer |
More posts
- Lucid Concept ArtFeb 24, 2020
- Prototype DevelopmentFeb 24, 2020
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